A practice at the studio

UI/UX CONSULTANCY.

Interfaces people reach for without thinking.

01 How we think about it

We design products one screen at a time, and design systems one decision at a time. Tokens, components, and a written rationale your engineers can still find next April.

Tools we reach for first

FigmaStorybookReactFramer MotionTailwind

02 What you walk away with

01

Discovery and audit

We map the real constraints, the success metric, and the bits already working — before any code gets written.

02

Architecture and roadmap

A technical plan you can hand to your CTO. Milestones, estimates and the trade-offs we considered and rejected.

03

Agile, but quieter

Two-week sprints, a demo every Friday, a shared board you can open at any hour. No status decks.

04

Tests and performance

Automated where it counts, exploratory where it matters. Performance budgets baked in from week one.

05

Launch and handover

Production deploy on a Tuesday, with documentation a new joiner can actually read and a runbook for the worst day.

06

Stay on, quietly

Support, monitoring and the second draft. Most clients keep us on for at least a quarter after launch.

03 What we are good at

Component Labs

Reusable, documented UI building blocks.

Brand Identity

Digital-first visual language development.

Micro-interactions

Polished animations that guide users.

User Testing

Data-backed design validation.

04 How a project goes

FOUR STAGES,
NO RELAY RACE.

Four short stages and a Friday demo in every week. No status decks, no surprise invoices, no silence.

01

Audit

Identifying inconsistencies and gaps.

02

Foundation

Defining typography, colors, and grids.

03

Library

Building the core component repository.

04

Documentation

Technical guidelines for implementation.

120+
Products in the wild
98%
Clients who renew
6
Years in one studio
40
People you can call by name

05 Things people often ask

What does UI/UX Consultancy actually include?

We design products one screen at a time, and design systems one decision at a time. Tokens, components, and a written rationale your engineers can still find next April. Day-to-day, that means Component Labs, Brand Identity, Micro-interactions, User Testing.

What is the stack?

For UI/UX Consultancy, we usually reach for Figma, Storybook, React, Framer Motion, Tailwind. We will pick whatever your team can still maintain after we have left the room.

How does a UI/UX Consultancy project actually run?

Four short stages: Audit → Foundation → Library → Documentation. Friday demos, fortnightly invoices, a shared board you can open at any hour.

Why pick Satvix for this?

We have shipped 120+ products in six years out of a single studio in Anand. Around 98% of clients keep us on after launch — make of that what you will. The day-to-day team is senior, small, and reachable by name.

SHALL WE
MAKE A START?

Tell us, in two paragraphs, what you are building. We will tell you, honestly, whether UI/UX Consultancy is the right place to start.